Version 2.6.1.2 changelog:
Revision 1:
- Material is not updating in preview window bug fixed
- FixedJoint added
- Vehicle component added
- Vehicle demo added
- New Quaternion API added
- New primitives added
- FindObjectOfType, FindObjectsOfType inactive objects and components handling added
- FBX Loader wrong skeleton bones handling added
- Material editor cubemap drag & drop not worked fixed
Revision 2:
- FindObjectOfType added parameter to search/not search inactive objects
- Vehicle and FixedJoint components clone ability added
- Gizmo wireframe drawing improved
- Undo/Redo for objects transforms added
Build 1, revision 2:
- NavMesh multithreaded baking implemented
- NavMesh baking progress dialog added
Version 2.5.0.2 changelog:
Revision 1:
- Mouse wheel API added
- NavMeshAgent neighbours avoidance implemented
- Subclass checking added for FindObjectOfTypeT, FindObjectsOfTypeT and GetMonoBehaviour API's
- Late mixed shadows update on start bug fixed
- Weapons switching in demo implemented
- Animation system improved
- Prefab.Instantiate create objects in wrong positions in some cases bug fixed
- Audio stops on deactivating object implemented
- NavMesh builder memory leaks fixed
- Editor UI color scheme changed
- NavMesh load from zip implemented
- NavMesh keeps previous scene path when this scene is saved as new bug fixed
- Gizmo rotation glitches fixed
- FBX Scene crash while import animation in some cases fixed
- Gizmo not updating when changing transform via editor window bug fixed
- Gizmo is showing on top of the scene view toolbar bug fixed
- Forward renderer does not handle disabled lights bug fixed
- List is displayed with non existent tags and layers bug fixed
- Gizmo selection isn't removed bug fixed
- Crash when adding objects to terrain with empty list bug fixed
- Gizmo input handling improved
Revision 2:
- Forward shader compatibility bug fixed
- Emission improved
- Change light iteration type in materials API added
- Demo project updated
- 8 lights limitation removed for forward renderer
- Deferred shader cutout rendering support added
- UI Image color not copied on duplicate bug fixed
- Unicode support in CSharp scripts added
- NavMesh builder memory leaks fixed
- New GUI API added for rendering image with color tint
- Using fonts from paths that are not exists crash fixed
Version 2.4.1.3 changelog:
Revision 1:
- TimeScale added
- Node selection reset in hierarchy window on window restore bug fixed
- Preprocessor defines default values list added
- Terrain crash bug fixed
- Grass lighting and shadows support added
- Camera clear color property added
- Orthographic camera added
- Object tags added
- Inactive objects different color in hierarchy added
- Warning texture replaced
- Texture/Material/AudioClip focus on file added on click
- Terrain materials update bug fixed
- Forward shaders improved. HAS_DIFFUSE directive added
- Texture preview added in material editor
- New icons added
- Wrong far clipping plane fixed
- First camera became main camera not worked properly fixed
- Preview window not worked properly bug fixed
- Sound stopps at startup bug fixed
- Skybox not rendered when camera far clip distance was < 2000 bug fixed
- Wrong 3D sound fixed
- 2D sound mode added
- Joints duplicate crash fixed
- Joints auto configuring connected anchors feature added
- Grass not worked properly on some GPUs bug fixed
- Player not launched from editor in some cases bug fixed
- Terrain wrong collider position on Y-axis bug fixed
- Light type changing crash fixed
Revision 2:
- Tooltips added to Toolbars
- Added ability to remove assigned SkyBox material in scene
- Sound not worked properly bug fixed
- Small UI improvements
Build 0, revision 3:
- Crash occurs on canvas duplicate bug fixed
- Artifacts during copying render image to clipboard bug fixed
- Delete objects crash fixed
- Gizmo can select editor objects bug fixed
- Wav audio files support added
- FBX wrong skinning when more than one root bone in the hierarchy fixed
- Crash occurs with turned off rigidbodies at scene start fixed
- Animation end playing callbacks added
- Physics overlap sphere testing function added
- Console window auto scroll not worked bug fixed
- Animation resetting to the first frame after finishing playing bug fixed
- New audio API added for changing audio files in runtime
- Audio converting from stereo to mono improved
- Audio not playing full length bug fixed
- Materials API improved
- Camera.main API added
- Incorrect forward lighting in some cases bug fixed
- Random.Range API added
- Shaders API crash fixed
- Scripts copy/paste implemented
- Components copy/paste implemented
- Transform copy/paste implemented
- Float precision increased to 6 digits
- GameObject.FindObjectOfType function bug fixed
- API objects lose their c++ pointers after destruction of original objects bug fixed
- TreeView move nodes to the first position of root crash fixed
Build 1, revision 3:
- Navigation system dynamic obstacles added
- Forward shaders improved
- Broken materials on scene reload bug fixed
- Wrong indexes on newly created objects bug fixed
- Colliders takes objects size on create implemented
Version 2.3.1.2 changelog:
Revision 1:
- Gizmo centering modes added (pivot / center)
- Objects selection micro freezes fixed
- Normals computing improved (multithreading added)
- Editor random startup crash fixed
- Lost materials on primitives fixed
- Multipass material system implemented
- Scripts assigning crash fixed if script has class name different from file name
- FBX import crash fixed (when models cache directory does not exists)
- "F" for move to object not worked for canvas bug fixed
- Assets package can be exported in any existing file bug fixed
Build 1, revision 1:
- Material system improved
- Shaders hot reloading improved
- Incorrect shadows bug fixed
- Lost gizmo on object duplicate bug fixed
- Standard forward shader added
- Incorrect region lightmaps calculation in some cases bug fixed
Build 1, revision 2:
- Standard forward shaders added
- Material system simplified. Some shader parameters became automatic
- Different material types added in assets creation menu
- Windows 7 player launcher bug fixed
Version 2.2.0.4 changelog:
Revision 1:
- Shortcut keys disable when inputs handles keyboard implemented
- Camera control toolbar added
- Gizmo view cube size reduced
- Terrain brush gizmo added
- Terrain grass painting speed increased
- Material editor improved. Preprocessor defines replaced with checkboxes
- Press "F" to focus on selected objects implemented
- Prefab's TreeNodes color highlighting implemented
- Break prefab button added
- Prefabs saving improved
- Assets hot reloading implemented
- Static props recursive changing implemented
- AudioListener global pause function added
- AudioSource pause function added
- Sound jittering fixed
- Audio streamed playing implemented
- Light shadow bias property added
- Default shader optimized
- Particle system "Color Fader 2" affector crash fixed
- Objects deletion crash fixed
- Skinned mesh deformer improved
- UIElements scissor test scale ignoring fixed
- PlayerPrefs implemented
Revision 2:
- Physics triggers implemented
- Assets menu added to TreeView nodes
- Hierarchy drag & drop not worked in some cases fixed
- Properties drag & drop works in full width implemented
- Creating materials in project root not worked properly fixed
- Scenes loading crashed in some cases fixed
- Removed unused mono libraries
Revision 3:
- Deleting textures crash fixed
- FBX loader optimized and improved
- Property editor two columns view implemented
- Inspector properties drag-drop improved
- Matrix editors improved
- UI Elements inactive state ignoring bug fixed
Revision 4:
- Static batching implemented
- FBX loading speed increased
- Material editor jittering fixed
- Dynamic shadows optimized
- Materials lose their references in scripts bug fixed
- Engine crashes when selecting empty nodes with selection rectangle fixed
- Shadows settings reloading on the fly implemented
- Enable/disable shadows preference added for editor and game
- Editor camera far clip plane settings added
- Add/remove component crash fixed
- TreeView multiple selection crash fixed
- Terrain material not reloaded when changed fixed
Version 2.1.0.3 changelog:
Revision 1:
- Assets sorting implemented
- Text files preview added
- Dialog windows docking disabled
- Ragdoll editor improved
- FBX import improved
- Skeleton hierarchy display added
- Hierarchy nodes reordering implemented
- Physics: wrong center of mass calculation bug fixed
- FBX SDK updated to version 2020.0.1
- LibZip updated to version 1.6.1
- Hierarchy search added
- Assets search added
- Inspector not updated in some cases bug fixed
Revision 2:
- Terrain crashes in new created scenes bug fixed
Revision 3:
- Terrain crashes if saved outside of the project folder bug fixed