Free cross-platform 3D game engine with C# scripting, Bullet physics and OpenAL audio.
Contact us: falcoware@gmail.com
Latest release date: 01.02.2023
Download Falco Engine 3.8.0.9 beta (Windows)Version 3.8.0.9b changelog:
Revision 0:
- Linux version added
- Light culling improved
- Raycast improved
- Outline shader improved
- Sound stereo to mono conversion improved
- Animation editor keyframes not worked properly bug fixed
- New icons added
- UI editor small bugs fixed
- Serialization rewritten to be portable across different platforms. Old projects are not compatible with the new engine versions
- NavMesh builder small bugs fixed
- NavMesh not showed after rebuild bug fixed
- Lightmap baker small bugs fixed
- Duplicate objects static flags not copied bug fixed
- Model importer load wrong textures bug fixed
Revision 1:
- VideoPlayer component added
- AudioClip new API added
- Import assets not worked on linux bug fixed
- Time management improved
- Limit FPS option removed
- V-Sync added
- Drag & Drop over scene not worked bug fixed
- Audio playback wav files support improved
- AudioSource seek position improved
- Corrupted fonts and player crashes bug fixed
- Falco logo not centered in fullscreen mode bug fixed
- Change resolution in non exclusive fullscreen mode ability removed because it is not respected
- FileSystemWatcher not worked properly on linux bug fixed
- Missing libs added
- Bullet physics updated
- Linux progress dialog bad font fixed
Revision 2:
- Cubemap crashes fixed
- Image based lighting implemented
- Forward renderer removed
- "Add component" button added in inspector window
- Console window errors/warnings/infos turn on/off ability added
- Console window message full text panel added
- Console window new icons added
- Console window UI improved
- Cubemap error messages fixed
- Preview window resize ability improved
- Script compiler error logging improved
Revision 3:
- Constructive solid geometry (CSG) editor added
- Particle system physics added
- Mip maps for fonts added
- Inspector crash on near-zero size bug fixed
- Particle system glitches fixed
- Particle system editor undo/redo crash fixed
- Baked GI improved
- Console window shows errors as infos bug fixed
- MeshRendererEditor clear material ability added
- Camera FOV settings added in editor scene view
- Demo project updated
Revision 4:
- Run project in editor implemented
- Multiple viewports rendering improved
- Camera render targets management improved
- Project build crash fixed
- Double sided shadows implemented
- Editor UI depth not clearing bug fixed
- Terrain shaders IBL support added
- UI Editor improved
- Object delete keyboard key not worked properly bug fixed
- Camera preview window added
- Camera viewport settings improved
- Camera G-Buffer not resets bug fixed
- Editor camera input handling improved
- UI system improved
- TextInput UI component added
- Disabled modify ability for standard materials
- Input Manager keyboard and mouse callbacks improved
- UI Button improved
- UI Text rendering improved
- Assets window focus on new items during asset creation implemented
Revision 5:
- Selection of huge amount of objects is slow bug fixed
- Mesh auto LOD levels generator implemented
- MeshRenderer LOD implemented
- Crashes during reloading of an asset fixed
- Unset all static flags with only occlusion static enabled not worked bug fixed
- Cull mesh renderer over max LOD distance implemented
- GameObject find functions optimized
- Get list of all GameObjects optimized
- Fog implemented
- Camera focus on object improved
- Camera smooth focus added
- Primitives lightmap UVs support added
- Editor gizmo icons visible in runtime bug fixed
- CSG multiple models implemented
- CSG optimized
- CSG cylinder brush change top, bottom and middle materials ability added
- Lighting window edit properties undo/redo improved
- NavMesh CSG support added
Revision 6:
- Camera focus on object bug fixed
- CSG brushes gizmos improved
- Export level and selected objects to fbx/obj formats implemented
- Gizmo can overlap scene toolbar bug fixed
- Scene raycast not checking CSG Geometry bug fixed
- Camera orbit rotation implemented
- Grid improved
- Undo/redo crash fixed
Revision 7:
- Audio source crash on some wav files bug fixed
- Audio clip preview depending on time scale in runtime bug fixed
Revision 8:
- Crash on project build with statically batched objects fixed
Revision 9:
- Sound errors for wav and mp3 files fixed
- Short sounds plays bad bug fixed
Version 3.7.0.3b changelog:
Revision 1:
- Max textures limit increased
- Standard forward shader transparency support improved
- Directional light shadows improved
- Lighting optimized (frustum culling added)
- Shadow optimized
- Fixed the bug that cause a crash when trying to load deleted material
- Statistics window shows incorrect info bug fixed
- Copy render image to clipboard added
- Shadow caster shader textures handling improved
- Renderer code optimized
- Added different icons for lights
- Missing camera gizmo icon returned back
- Anisotropic filtering for back buffer added
- Text editor alignment comboboxes replaced with buttons
- Back buffer size management improved. GPU memory usage reduced
- Masked occlusion culling implemented
Revision 2:
- Animation editor implemented
- Procedural skybox shader improved
- Incorrect terrain grass shadows bug fixed
- Animation crop window improved
- TreeNode style improved
- Animation system improved
- Animation linear interpolation implemented
- Copy/paste local transformation of objects ability added
- Occlusion culling improved
- Occlusion culling enable/disable ability added
- Occlusion culling mesh LOD generator settings added
- Occlusion culling multiple cameras support added
- LOD preview added
Revision 3:
- Animation editor small bugs fixed
- Animation system improved
- 3D model editor small fixes
- Automatic search and apply textures to materials when importing 3d models implemented
- Extracting embedded textures into model files added
- Asset window not refreshes when new materials was created during model import bug fixed
- FXAA disabled by default. Default shadow map size of directional light changed to 2048px
- Static geometry batching implemented
- Light shadow bias adjusted
- Directional light shadow cascades worked wrong bug fixed
- Batched geometry implemented
- Lightmap baker improved. Batched geometry support added
- Animation editor reset when opened animation is deleted implemented
- Scene window toolbar redesigned
- Lightmap GI baking quality improved
- Lightmap GI baking speed increased
- Lightmap GI baking surface diffuse color support added
- Lightmap GI baking emission + diffuse color support added
- Standard shader roughness improved
- Transform editor UI improved
- Standard deferred shader emission improved
- Lightmap UV packer optimized
Version 3.6.0.5b changelog:
Revision 1:
- Copy/paste components undo redo crash fixed
- Ability to copy/paste singleton components multiple times bug fixed
- Prefab.Instantiate() calls Start before position and rotation was set bug fixed
- Prefab not reloading on update source file bug fixed
- GameObject, MonoScript API improved
- Materials doesn't save on first model loading bug fixed
- Camera Clone function not copies cullingMask and cullingFlags parameters bug fixed
- FPS Demo rocket launcher added
Revision 2:
- GameObject destroy function improved
- Mp3 loader crash fixed
- Camera look around speed increased
- Added API documentation
Revision 3:
- Clone vehicle component crash fixed
- Vehicle editor improved
- Copy/paste components improved
- Texture UV coordinates offset parameter added in standard deferred shader
- AudioSource pitch control added
- Materials created via editor not saved as references in scripts bug fixed
Revision 4:
- Nature demo crash fixed
- addComponent
- Spline editor crashes on add new points bug fixed
- Demo project updated
Revision 5:
- Project selector dark theme implemented
- Assets window textures preview icons added
- ImGui Progress dialog replaced with Win32 native dialog
- ComCtl styles for Win32 windows added
- TreeView node double click cause node rename bug fixed
- Tree impostors reflection on water doesn't work bug fixed
- Water reflections depth worked wrong bug fixed
- Fixed a video driver crash when creating a water surface mesh
Version 3.5.0.5b changelog:
Revision 1:
- RenderTexture destructor API added
- Mono method execute not worked for child classes not overriding this method bug fixed
- Improved files drag & drop in the assets window
- Assets renaming implemented
- Mono updated to the latest version
- External dlls support added
- Fixed crash on startup when no main assembly dll found in the project
- Better assembly reloading on recompile implemented
- Unused mono files removed
- Undo/redo added in editor
- QualitySettings API added
- PropAsset null value not worked properly bug fixed
- ImGUI dialog windows replaced with OS native
- AnimationEditor improved
- Spline component improved
- SplineEditor improved
- CameraEditor improved
- MeshRendererEditor improved
- Terrain mass place trees crash fixed when no trees prefabs added in terrain
- Terrain trees doesn't update on create bug fixed
- Documentation updated
- Terrain shows disabled trees, grass and meshes on mouse up bug fixed
- Terrain memory leaks fixed
- Terrain change size function improved
- Component system improved
- Copy paste components implemented
- GPU memory usage in editor optimized
- Transform values copy paste implemented
- Find objects API not worked bug fixed
- SSAO improved
Revision 2:
- Detect scene changes implemented
- Auto save scene on play implemented
- Sun shafts post effect added
- Camera orthographic projection mode added
- MeshRendererEditor change material undo redo added
- Sky sphere added
- Procedural skybox improved
- HierarchyWindow undo redo improved
- Inactive lights affecting objects bug fixed
- Grass shader lightmaps support added
- Tree leaves shader lightmaps support added
- Material set null texture parameter crash fixed
- Save scene prompt added on close editor
- Tree leaves shader not receive light fixed
- SSAO improved
Revision 3:
- Baked global illumination (preview) implemented
- Max layers increased to 32
- Raycast layer mask implemented
- Collision layer matrix implemented
- Lightmaps and NavMesh baking multithreading improved
Revision 4:
- F for focus on object implemented
- Editor settings save/load improved
- Terrain grass/trees/meshes bounding box visibility settings added
- Save/load UI layout implemented
- UI Windows drag & drop crash fixed
- ImGui updated to the latest version
- UI objects snap to grid implemented
- Some components can not be added multiple times implemented
- Resource reloading improved
- PlayerPrefs not worked in compiled game bug fixed
- New transform API added
- Menu item for add script to the objects implemented
- isVisible camera API added
- Code inside class constructor caused crash bug fixed
- Terrain collider improved
- NavMeshObstacle improved
- FPS demo improved
- AudioSource new API added
- AudioClip preview added
- Console window improved
Revision 5:
- Procedural mesh generate API added
- Procedural mesh demo added (script + scene)
- Default material not worked properly bug fixed
- Physics stability improved
- Script editor Transform field support added
- Particle system editor undo/redo crash in gravity modifier bug fixed
- RigidBody new API added
- FPS demo grenade added
- FPS demo player death implemented
Version 3.4.0.2b changelog:
Revision 1:
- Light render modes added (baked, mixed, realtime)
- Lightmaps baking optimized
- New Animation API added
- Lightmaps UV generator improved
- Custom lightmap size parameter added for MeshRenderer component
- SSAO image effect quality settings added
- Terrain rendering optimized
- Cubemap loading crash fixed
- NPoT to PoT textures convert implemented
- Standard unlit shaders added
Revision 2:
- Screen space local reflections (SSLR) post effect added
- Cubemap editor closing when trying to remove one of the side textures bug fixed
- Set layer and static flag for multiple objects implemented
- Empty cubemap random pixels in textures bug fixed
- SteamAPI achievements API added
- Buggy ImGUI Dialogs replaced with windows native dialogs
- Loading lightmaps from resource archive not worked bug fixed
- Compilation of scripts not worked on project create bug fixed
- SteamAPI demo updated
- UI Image set null texture crash fixed
- UI Button set null texture crash fixed
- Primitives wrong materials bug fixed
- Camera GBuffer textures access API added
- Camera direction, camera FOV auto uniforms added
- UI Text default font added
- ImGUI API replaced with native engine GUI
- GUI API demo script added
- Fog turn on/off settings added in Nature demo
Version 3.3.0.5b changelog:
Revision 1:
- Terrain demo scene updated
- Texture compression quality improved
- Texture compression quality settings added
- Prefab preview added
- Optimized grass shader added
- Optimized tree leaves shader added
- Mass place trees on terrain wizard added
- Water reflections improved
- Water reflections quality settings added
- Terrain tree impostor generator improved
- Terrain tree impostor lighting support added
- Dynamic resolution technique implemented
- Auto dynamic resolution adjustment depending on framerate implemented
- Gizmo snap to grid added
- Terrain detail meshes not displayed in player bug fixed
- Terrain editor smooth tool improved
- Particle system rendered in a wrong render queue bug fixed
Revision 2:
- Steam API added
- UI Mask component added
- Spline component added
- Spline API added
- Spline path follow demo script added
- Crash when delete ui component on selected object bug fixed
- Camera clear color not worked bug fixed
- Texture load from byte array API added
Revision 3:
- New Steam API added
- UIElements RaycastTarget flag added
- Text word wrapping implemented
- UI elements mouse hover depending on clipping rects implemented
- API gameObject.components added to get all components in array
- API component.isUIComponent added
- API isHovered added for UI elements
- API Canvas added
- addComponent API added
- New time API added
- UI ProgressBar added
- UI Slider added
- UI Checkbox added
- UI Scroll Area added
- UI ComboBox added
- UI ListBox added
- UI DraggableWindow added
- MonoScript component fields support added
- String arrays editor added in scripts
- GameObject clone API added
- UIElementEditor fit to parent function implemented
- UIElements sorting depending on z-coordinate implemented
- API Awake method added
Revision 4:
- Procedural skybox added
- Material with missing shader cause crash bug fixed
- Light API added
- RenderSettings API added
- DayTimeController demo script added
- Materials API improved
- Solution generator support folders implemented
- Tree billboard shader improved
- Particles shader ambient color support added
- Cursor jerking on lock bug fixed
Revision 5:
- Lightmap baker added
- Lightmap UV generator added
- Raycast improved
- Lighting is not worked properly on some AMD GPUs bug fixed
- Auto dynamic resolution is not worked properly bug fixed
- Random crash on loading scene bug fixed
Version 3.2.0.3b changelog:
Revision 1:
- Water component added
- Shader "hidden" flag added for hiding shaders
- Material auto sampler2D parameters added (backBufferColor, backBufferDepth)
- PlayerPrefs not worked bug fixed
- Move object to the first position in hierarchy not worked bug fixed
- Camera set custom view and projection matrices ability added
- Project exporter bugs fixed
Revision 2:
- Water smooth edges implemented
- Water reflections distance parameter added
- Water turn on/off reflections from skybox/objects parameters added
- Mp3 audio file format support added
- AudioClip utf-8 encoded file names not worked bug fixed
- AudioSource "loop" and "source file" properties cloning not working bug fixed
- Preview window added
- Texture preview added
- Material preview added
- 3D models preview added
- Cubemap preview added
- Terrain trees not rendered with forward shaders bug fixed
- Water not reflect some objects bug fixed
- Water caustics added
- Normal map scaling ability in standard shaders added
- Shadows improved. Memory usage reduced. Hardware multisampling added
- 3D models import settings added:
- global scaling
- import/generate normals
- normals smoothing angle
- optimize meshes
- FXAA added
- Button sliced mode rendering added
- Image sliced mode rendering added
- Button editor improved
- Image editor improved
- UI OnMouseButtonUp event callback improved
- Texture border settings added
- Build system crashes during project export bug fixed
Revision 3:
- Vehicle physics improved
- Vehicle editor improved
- ImGUI API added
- Primitives wrong normals fixed
- Standard shaders improved
- MipMap generator improved
- Vehicle gizmos added
- UI improved
- Terrain crash on load without cache bug fixed
- Exe icons added
- Color correction post effect added
Version 3.1.0.3b changelog:
Revision 1:
- Completely new rendering engine written from scratch (using bgfx)
- New highly-optimized terrain system
- New particle system
- New UI system with integrated editor
- New post-effects system
- New animation system
- New engine architecture with component-based system
- New material system
- New shader system
- Improved build system which find and exclude unused assets from the final build
- Optimized asset loader. Now assets converts to internal engine format on import stage and loads much faster
- Added various textures settings, such as compression method, aliasing and others
- Added support for rendering with multiple cameras which brings an ability for making a split-screen games
- Improved support of mono runtime, added new API
- Various bug fixes
Revision 2:
- Move files and folders implemented
- Font reload crash bug fixed
- C# exception log not working bug fixed
- Animation editor crash on change keyframes bug fixed
- transform.localRotation not worked bug fixed
- Particle system size modifier inaccurate work bug fixed
- MouseLook script in demo project improved
- Terrain raycasting in demo project improved
- Build NavMesh with no static objects in scene caused crash bug fixed
- Terrain deferred shader improved
- Camera get/set render target API added
- OnSceneLoaded event API added
- Added weapon scope in demo project
Revision 3:
- Nested shader list in material editor implemented
- Animation speed parameter added
- Model3DLoader crash when no normals defined bug fixed
- Ragdoll system improved, bugs fixed
- Ragdoll builder improved
- ConeTwistJoint added
- Skinned mesh not rendered outside skeleton bug fixed
- Shooting enemies demo added
- Material serialization crash when no folder exists bug fixed
Version 2.6.1.2 changelog:
Revision 1:
- Material is not updating in preview window bug fixed
- FixedJoint added
- Vehicle component added
- Vehicle demo added
- New Quaternion API added
- New primitives added
- FindObjectOfType, FindObjectsOfType inactive objects and components handling added
- FBX Loader wrong skeleton bones handling added
- Material editor cubemap drag & drop not worked fixed
Revision 2:
- FindObjectOfType added parameter to search/not search inactive objects
- Vehicle and FixedJoint components clone ability added
- Gizmo wireframe drawing improved
- Undo/Redo for objects transforms added
Build 1, revision 2:
- NavMesh multithreaded baking implemented
- NavMesh baking progress dialog added
Version 2.5.0.2 changelog:
Revision 1:
- Mouse wheel API added
- NavMeshAgent neighbours avoidance implemented
- Subclass checking added for FindObjectOfTypeT, FindObjectsOfTypeT and GetMonoBehaviour API's
- Late mixed shadows update on start bug fixed
- Weapons switching in demo implemented
- Animation system improved
- Prefab.Instantiate create objects in wrong positions in some cases bug fixed
- Audio stops on deactivating object implemented
- NavMesh builder memory leaks fixed
- Editor UI color scheme changed
- NavMesh load from zip implemented
- NavMesh keeps previous scene path when this scene is saved as new bug fixed
- Gizmo rotation glitches fixed
- FBX Scene crash while import animation in some cases fixed
- Gizmo not updating when changing transform via editor window bug fixed
- Gizmo is showing on top of the scene view toolbar bug fixed
- Forward renderer does not handle disabled lights bug fixed
- List is displayed with non existent tags and layers bug fixed
- Gizmo selection isn't removed bug fixed
- Crash when adding objects to terrain with empty list bug fixed
- Gizmo input handling improved
Revision 2:
- Forward shader compatibility bug fixed
- Emission improved
- Change light iteration type in materials API added
- Demo project updated
- 8 lights limitation removed for forward renderer
- Deferred shader cutout rendering support added
- UI Image color not copied on duplicate bug fixed
- Unicode support in CSharp scripts added
- NavMesh builder memory leaks fixed
- New GUI API added for rendering image with color tint
- Using fonts from paths that are not exists crash fixed
Version 2.4.1.3 changelog:
Revision 1:
- TimeScale added
- Node selection reset in hierarchy window on window restore bug fixed
- Preprocessor defines default values list added
- Terrain crash bug fixed
- Grass lighting and shadows support added
- Camera clear color property added
- Orthographic camera added
- Object tags added
- Inactive objects different color in hierarchy added
- Warning texture replaced
- Texture/Material/AudioClip focus on file added on click
- Terrain materials update bug fixed
- Forward shaders improved. HAS_DIFFUSE directive added
- Texture preview added in material editor
- New icons added
- Wrong far clipping plane fixed
- First camera became main camera not worked properly fixed
- Preview window not worked properly bug fixed
- Sound stopps at startup bug fixed
- Skybox not rendered when camera far clip distance was < 2000 bug fixed
- Wrong 3D sound fixed
- 2D sound mode added
- Joints duplicate crash fixed
- Joints auto configuring connected anchors feature added
- Grass not worked properly on some GPUs bug fixed
- Player not launched from editor in some cases bug fixed
- Terrain wrong collider position on Y-axis bug fixed
- Light type changing crash fixed
Revision 2:
- Tooltips added to Toolbars
- Added ability to remove assigned SkyBox material in scene
- Sound not worked properly bug fixed
- Small UI improvements
Build 0, revision 3:
- Crash occurs on canvas duplicate bug fixed
- Artifacts during copying render image to clipboard bug fixed
- Delete objects crash fixed
- Gizmo can select editor objects bug fixed
- Wav audio files support added
- FBX wrong skinning when more than one root bone in the hierarchy fixed
- Crash occurs with turned off rigidbodies at scene start fixed
- Animation end playing callbacks added
- Physics overlap sphere testing function added
- Console window auto scroll not worked bug fixed
- Animation resetting to the first frame after finishing playing bug fixed
- New audio API added for changing audio files in runtime
- Audio converting from stereo to mono improved
- Audio not playing full length bug fixed
- Materials API improved
- Camera.main API added
- Incorrect forward lighting in some cases bug fixed
- Random.Range API added
- Shaders API crash fixed
- Scripts copy/paste implemented
- Components copy/paste implemented
- Transform copy/paste implemented
- Float precision increased to 6 digits
- GameObject.FindObjectOfType function bug fixed
- API objects lose their c++ pointers after destruction of original objects bug fixed
- TreeView move nodes to the first position of root crash fixed
Build 1, revision 3:
- Navigation system dynamic obstacles added
- Forward shaders improved
- Broken materials on scene reload bug fixed
- Wrong indexes on newly created objects bug fixed
- Colliders takes objects size on create implemented
Version 2.3.1.2 changelog:
Revision 1:
- Gizmo centering modes added (pivot / center)
- Objects selection micro freezes fixed
- Normals computing improved (multithreading added)
- Editor random startup crash fixed
- Lost materials on primitives fixed
- Multipass material system implemented
- Scripts assigning crash fixed if script has class name different from file name
- FBX import crash fixed (when models cache directory does not exists)
- "F" for move to object not worked for canvas bug fixed
- Assets package can be exported in any existing file bug fixed
Build 1, revision 1:
- Material system improved
- Shaders hot reloading improved
- Incorrect shadows bug fixed
- Lost gizmo on object duplicate bug fixed
- Standard forward shader added
- Incorrect region lightmaps calculation in some cases bug fixed
Build 1, revision 2:
- Standard forward shaders added
- Material system simplified. Some shader parameters became automatic
- Different material types added in assets creation menu
- Windows 7 player launcher bug fixed
Version 2.2.0.4 changelog:
Revision 1:
- Shortcut keys disable when inputs handles keyboard implemented
- Camera control toolbar added
- Gizmo view cube size reduced
- Terrain brush gizmo added
- Terrain grass painting speed increased
- Material editor improved. Preprocessor defines replaced with checkboxes
- Press "F" to focus on selected objects implemented
- Prefab's TreeNodes color highlighting implemented
- Break prefab button added
- Prefabs saving improved
- Assets hot reloading implemented
- Static props recursive changing implemented
- AudioListener global pause function added
- AudioSource pause function added
- Sound jittering fixed
- Audio streamed playing implemented
- Light shadow bias property added
- Default shader optimized
- Particle system "Color Fader 2" affector crash fixed
- Objects deletion crash fixed
- Skinned mesh deformer improved
- UIElements scissor test scale ignoring fixed
- PlayerPrefs implemented
Revision 2:
- Physics triggers implemented
- Assets menu added to TreeView nodes
- Hierarchy drag & drop not worked in some cases fixed
- Properties drag & drop works in full width implemented
- Creating materials in project root not worked properly fixed
- Scenes loading crashed in some cases fixed
- Removed unused mono libraries
Revision 3:
- Deleting textures crash fixed
- FBX loader optimized and improved
- Property editor two columns view implemented
- Inspector properties drag-drop improved
- Matrix editors improved
- UI Elements inactive state ignoring bug fixed
Revision 4:
- Static batching implemented
- FBX loading speed increased
- Material editor jittering fixed
- Dynamic shadows optimized
- Materials lose their references in scripts bug fixed
- Engine crashes when selecting empty nodes with selection rectangle fixed
- Shadows settings reloading on the fly implemented
- Enable/disable shadows preference added for editor and game
- Editor camera far clip plane settings added
- Add/remove component crash fixed
- TreeView multiple selection crash fixed
- Terrain material not reloaded when changed fixed
Version 2.1.0.3 changelog:
Revision 1:
- Assets sorting implemented
- Text files preview added
- Dialog windows docking disabled
- Ragdoll editor improved
- FBX import improved
- Skeleton hierarchy display added
- Hierarchy nodes reordering implemented
- Physics: wrong center of mass calculation bug fixed
- FBX SDK updated to version 2020.0.1
- LibZip updated to version 1.6.1
- Hierarchy search added
- Assets search added
- Inspector not updated in some cases bug fixed
Revision 2:
- Terrain crashes in new created scenes bug fixed
Revision 3:
- Terrain crashes if saved outside of the project folder bug fixed
Falco Engine comes with functional 3d editor which let you make games easily.
Falco Engine is based on OpenGL and supports GLSL shaders. User has full control on the graphics pipeline.
Falco Engine is a free game engine. You can make commercial games with no limitations. 3D Engine. Game Engine.
Falco Engine provides C# scripting ability. Program your games with the powerful, wide popular and favourite programming language.
Falco Engine supports 3D physics out of the box. You can create complex scenes with no performance hit.
Falco Engine includes OpenAL audio subsystem. It means you can play 3D sounds with different audio effects.