Angle(Vector2 from, Vector2 to) | FalcoEngine.Vector2 | static |
ClampMagnitude(Vector2 vector, float maxLength) | FalcoEngine.Vector2 | static |
Distance(Vector2 a, Vector2 b) | FalcoEngine.Vector2 | static |
Dot(Vector2 lhs, Vector2 rhs) | FalcoEngine.Vector2 | static |
down | FalcoEngine.Vector2 | static |
Equals(object other) | FalcoEngine.Vector2 | |
Equals(Vector2 other) | FalcoEngine.Vector2 | |
GetHashCode() | FalcoEngine.Vector2 | |
kEpsilon | FalcoEngine.Vector2 | static |
kEpsilonNormalSqrt | FalcoEngine.Vector2 | static |
left | FalcoEngine.Vector2 | static |
Lerp(Vector2 a, Vector2 b, float t) | FalcoEngine.Vector2 | static |
LerpUnclamped(Vector2 a, Vector2 b, float t) | FalcoEngine.Vector2 | static |
magnitude | FalcoEngine.Vector2 | |
Max(Vector2 lhs, Vector2 rhs) | FalcoEngine.Vector2 | static |
Min(Vector2 lhs, Vector2 rhs) | FalcoEngine.Vector2 | static |
MoveTowards(Vector2 current, Vector2 target, float maxDistanceDelta) | FalcoEngine.Vector2 | static |
negativeInfinity | FalcoEngine.Vector2 | static |
Normalize() | FalcoEngine.Vector2 | |
normalized | FalcoEngine.Vector2 | |
one | FalcoEngine.Vector2 | static |
operator Vector2(Vector3 v) | FalcoEngine.Vector2 | static |
operator Vector3(Vector2 v) | FalcoEngine.Vector2 | static |
operator!=(Vector2 lhs, Vector2 rhs) | FalcoEngine.Vector2 | static |
operator*(Vector2 a, Vector2 b) | FalcoEngine.Vector2 | static |
operator*(Vector2 a, float d) | FalcoEngine.Vector2 | static |
operator*(float d, Vector2 a) | FalcoEngine.Vector2 | static |
operator+(Vector2 a, Vector2 b) | FalcoEngine.Vector2 | static |
operator-(Vector2 a, Vector2 b) | FalcoEngine.Vector2 | static |
operator-(Vector2 a) | FalcoEngine.Vector2 | static |
operator/(Vector2 a, Vector2 b) | FalcoEngine.Vector2 | static |
operator/(Vector2 a, float d) | FalcoEngine.Vector2 | static |
operator==(Vector2 lhs, Vector2 rhs) | FalcoEngine.Vector2 | static |
Perpendicular(Vector2 inDirection) | FalcoEngine.Vector2 | static |
positiveInfinity | FalcoEngine.Vector2 | static |
Reflect(Vector2 inDirection, Vector2 inNormal) | FalcoEngine.Vector2 | static |
right | FalcoEngine.Vector2 | static |
Scale(Vector2 a, Vector2 b) | FalcoEngine.Vector2 | static |
Scale(Vector2 scale) | FalcoEngine.Vector2 | |
Set(float newX, float newY) | FalcoEngine.Vector2 | |
SignedAngle(Vector2 from, Vector2 to) | FalcoEngine.Vector2 | static |
SmoothDamp(Vector2 current, Vector2 target, ref Vector2 currentVelocity, float smoothTime, float maxSpeed) | FalcoEngine.Vector2 | static |
SmoothDamp(Vector2 current, Vector2 target, ref Vector2 currentVelocity, float smoothTime) | FalcoEngine.Vector2 | static |
SmoothDamp(Vector2 current, Vector2 target, ref Vector2 currentVelocity, float smoothTime, float maxSpeed, float deltaTime) | FalcoEngine.Vector2 | static |
sqrMagnitude | FalcoEngine.Vector2 | |
SqrMagnitude(Vector2 a) | FalcoEngine.Vector2 | static |
SqrMagnitude() | FalcoEngine.Vector2 | |
this[int index] | FalcoEngine.Vector2 | |
ToString() | FalcoEngine.Vector2 | |
ToString(string format) | FalcoEngine.Vector2 | |
up | FalcoEngine.Vector2 | static |
Vector2(float x, float y) | FalcoEngine.Vector2 | |
x | FalcoEngine.Vector2 | |
y | FalcoEngine.Vector2 | |
zero | FalcoEngine.Vector2 | static |