Distance(Vector4 a, Vector4 b) | FalcoEngine.Vector4 | static |
Dot(Vector4 a, Vector4 b) | FalcoEngine.Vector4 | static |
Equals(object other) | FalcoEngine.Vector4 | |
Equals(Vector4 other) | FalcoEngine.Vector4 | |
GetHashCode() | FalcoEngine.Vector4 | |
Lerp(Vector4 a, Vector4 b, float t) | FalcoEngine.Vector4 | static |
LerpUnclamped(Vector4 a, Vector4 b, float t) | FalcoEngine.Vector4 | static |
magnitude | FalcoEngine.Vector4 | |
Magnitude(Vector4 a) | FalcoEngine.Vector4 | static |
Max(Vector4 lhs, Vector4 rhs) | FalcoEngine.Vector4 | static |
Min(Vector4 lhs, Vector4 rhs) | FalcoEngine.Vector4 | static |
MoveTowards(Vector4 current, Vector4 target, float maxDistanceDelta) | FalcoEngine.Vector4 | static |
negativeInfinity | FalcoEngine.Vector4 | static |
Normalize(Vector4 a) | FalcoEngine.Vector4 | static |
Normalize() | FalcoEngine.Vector4 | |
normalized | FalcoEngine.Vector4 | |
one | FalcoEngine.Vector4 | static |
operator Vector2(Vector4 v) | FalcoEngine.Vector4 | static |
operator Vector3(Vector4 v) | FalcoEngine.Vector4 | static |
operator Vector4(Vector3 v) | FalcoEngine.Vector4 | static |
operator Vector4(Vector2 v) | FalcoEngine.Vector4 | static |
operator!=(Vector4 lhs, Vector4 rhs) | FalcoEngine.Vector4 | static |
operator*(Vector4 a, float d) | FalcoEngine.Vector4 | static |
operator*(float d, Vector4 a) | FalcoEngine.Vector4 | static |
operator+(Vector4 a, Vector4 b) | FalcoEngine.Vector4 | static |
operator-(Vector4 a, Vector4 b) | FalcoEngine.Vector4 | static |
operator-(Vector4 a) | FalcoEngine.Vector4 | static |
operator/(Vector4 a, float d) | FalcoEngine.Vector4 | static |
operator==(Vector4 lhs, Vector4 rhs) | FalcoEngine.Vector4 | static |
positiveInfinity | FalcoEngine.Vector4 | static |
Project(Vector4 a, Vector4 b) | FalcoEngine.Vector4 | static |
Scale(Vector4 a, Vector4 b) | FalcoEngine.Vector4 | static |
Scale(Vector4 scale) | FalcoEngine.Vector4 | |
Set(float newX, float newY, float newZ, float newW) | FalcoEngine.Vector4 | |
sqrMagnitude | FalcoEngine.Vector4 | |
SqrMagnitude(Vector4 a) | FalcoEngine.Vector4 | static |
SqrMagnitude() | FalcoEngine.Vector4 | |
this[int index] | FalcoEngine.Vector4 | |
ToString() | FalcoEngine.Vector4 | |
ToString(string format) | FalcoEngine.Vector4 | |
Vector4(float x, float y, float z, float w) | FalcoEngine.Vector4 | |
Vector4(float x, float y, float z) | FalcoEngine.Vector4 | |
Vector4(float x, float y) | FalcoEngine.Vector4 | |
w | FalcoEngine.Vector4 | |
x | FalcoEngine.Vector4 | |
y | FalcoEngine.Vector4 | |
z | FalcoEngine.Vector4 | |
zero | FalcoEngine.Vector4 | static |