2using System.Collections.Generic;
61 return m_Origin + m_Direction * distance;
70 return String.Format(
"Origin: {0}, Dir: {1}", m_Origin, m_Direction);
79 return String.Format(
"Origin: {0}, Dir: {1}", m_Origin.
ToString(format), m_Direction.
ToString(format));
Vector3 GetPoint(float distance)
Ray(Vector3 origin, Vector3 direction)
override string ToString()
string ToString(string format)
override string ToString()