Definition at line 11 of file Vehicle.cs.
◆ axle
| Vector3 FalcoEngine.Vehicle.Wheel.axle |
|
getset |
◆ connectedObject
| GameObject FalcoEngine.Vehicle.Wheel.connectedObject |
|
getset |
◆ connectionPoint
| Vector3 FalcoEngine.Vehicle.Wheel.connectionPoint |
|
getset |
◆ direction
| Vector3 FalcoEngine.Vehicle.Wheel.direction |
|
getset |
◆ friction
| float FalcoEngine.Vehicle.Wheel.friction |
|
getset |
◆ isFrontWheel
| bool FalcoEngine.Vehicle.Wheel.isFrontWheel |
|
getset |
◆ radius
| float FalcoEngine.Vehicle.Wheel.radius |
|
getset |
◆ rollInfluence
| float FalcoEngine.Vehicle.Wheel.rollInfluence |
|
getset |
◆ suspensionCompression
| float FalcoEngine.Vehicle.Wheel.suspensionCompression |
|
getset |
◆ suspensionDamping
| float FalcoEngine.Vehicle.Wheel.suspensionDamping |
|
getset |
◆ suspensionRestLength
| float FalcoEngine.Vehicle.Wheel.suspensionRestLength |
|
getset |
◆ suspensionStiffness
| float FalcoEngine.Vehicle.Wheel.suspensionStiffness |
|
getset |
◆ width
| float FalcoEngine.Vehicle.Wheel.width |
|
getset |
The documentation for this struct was generated from the following file: