Definition at line 11 of file Vehicle.cs.
◆ axle
Vector3 FalcoEngine.Vehicle.Wheel.axle |
|
getset |
◆ connectedObject
GameObject FalcoEngine.Vehicle.Wheel.connectedObject |
|
getset |
◆ connectionPoint
Vector3 FalcoEngine.Vehicle.Wheel.connectionPoint |
|
getset |
◆ direction
Vector3 FalcoEngine.Vehicle.Wheel.direction |
|
getset |
◆ friction
float FalcoEngine.Vehicle.Wheel.friction |
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getset |
◆ isFrontWheel
bool FalcoEngine.Vehicle.Wheel.isFrontWheel |
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getset |
◆ radius
float FalcoEngine.Vehicle.Wheel.radius |
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getset |
◆ rollInfluence
float FalcoEngine.Vehicle.Wheel.rollInfluence |
|
getset |
◆ suspensionCompression
float FalcoEngine.Vehicle.Wheel.suspensionCompression |
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getset |
◆ suspensionDamping
float FalcoEngine.Vehicle.Wheel.suspensionDamping |
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getset |
◆ suspensionRestLength
float FalcoEngine.Vehicle.Wheel.suspensionRestLength |
|
getset |
◆ suspensionStiffness
float FalcoEngine.Vehicle.Wheel.suspensionStiffness |
|
getset |
◆ width
float FalcoEngine.Vehicle.Wheel.width |
|
getset |
The documentation for this struct was generated from the following file: