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static float | Sin (float f) |
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static float | Cos (float f) |
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static float | Tan (float f) |
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static float | Asin (float f) |
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static float | Acos (float f) |
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static float | Atan (float f) |
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static float | Atan2 (float y, float x) |
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static float | Sqrt (float f) |
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static float | Abs (float f) |
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static int | Abs (int value) |
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static float | Min (float a, float b) |
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static float | Min (params float[] values) |
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static int | Min (int a, int b) |
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static int | Min (params int[] values) |
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static float | Max (float a, float b) |
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static float | Max (params float[] values) |
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static int | Max (int a, int b) |
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static int | Max (params int[] values) |
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static float | Pow (float f, float p) |
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static float | Exp (float power) |
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static float | Log (float f, float p) |
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static float | Log (float f) |
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static float | Log10 (float f) |
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static float | Ceil (float f) |
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static float | Floor (float f) |
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static float | Round (float f) |
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static int | CeilToInt (float f) |
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static int | FloorToInt (float f) |
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static int | RoundToInt (float f) |
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static float | Sign (float f) |
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static float | Clamp (float value, float min, float max) |
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static int | Clamp (int value, int min, int max) |
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static float | Clamp01 (float value) |
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static float | Lerp (float a, float b, float t) |
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static float | LerpUnclamped (float a, float b, float t) |
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static float | LerpAngle (float a, float b, float t) |
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static float | MoveTowards (float current, float target, float maxDelta) |
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static float | MoveTowardsAngle (float current, float target, float maxDelta) |
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static float | SmoothStep (float from, float to, float t) |
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static float | Gamma (float value, float absmax, float gamma) |
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static float | SmoothDamp (float current, float target, ref float currentVelocity, float smoothTime, float maxSpeed, float deltaTime) |
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static float | SmoothDampAngle (float current, float target, ref float currentVelocity, float smoothTime, float maxSpeed, float deltaTime) |
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static float | Repeat (float t, float length) |
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static float | PingPong (float t, float length) |
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static float | InverseLerp (float a, float b, float value) |
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static float | DeltaAngle (float current, float target) |
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static bool | Approximately (float a, float b) |
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Definition at line 9 of file Mathf.cs.