2using System.Collections.Generic;
4using System.Runtime.CompilerServices;
19 INTERNAL_blit(material, target, copyToBackBuffer);
22 [MethodImpl(MethodImplOptions.InternalCall)]
23 private static extern void INTERNAL_blit(
Material material,
RenderTexture target,
bool copyToBackBuffer);
static void Blit(Material material, RenderTexture target, bool copyToBackBuffer=false)
Render quad to the render target using material