RenderTexture(int w, int h, TextureType textureType)
Create new render texture
void Dispose()
Delete unmanaged resources for this render texture used by engine
RenderTexture(int w, int h)
Create new render texture
Texture colorTexture
Get texture containing a color data
void Reset(int w, int h)
Recreate this render texture with new width and height
Texture depthTexture
Get texture containing a depth data