Definition at line 8 of file Animation.cs.
◆ AnimationEvent()
delegate void FalcoEngine.Animation.AnimationEvent |
( |
Animation |
sender, |
|
|
string |
animName |
|
) |
| |
◆ CrossFade()
void FalcoEngine.Animation.CrossFade |
( |
string |
name, |
|
|
float |
duration = 1.0f |
|
) |
| |
Play animation clip by name with smooth transition between this and previous clips
- Parameters
-
Definition at line 41 of file Animation.cs.
◆ GetAnimationClipInfo()
Returns animation clip info by its name
- Parameters
-
- Returns
Definition at line 89 of file Animation.cs.
◆ GetLoop()
bool FalcoEngine.Animation.GetLoop |
( |
string |
name | ) |
|
Get animation clip is looping by name
- Parameters
-
- Returns
Definition at line 69 of file Animation.cs.
◆ IsPlaying()
bool FalcoEngine.Animation.IsPlaying |
( |
string |
name | ) |
|
Returns if the animation clip is playing
- Parameters
-
- Returns
Definition at line 79 of file Animation.cs.
◆ Play()
void FalcoEngine.Animation.Play |
( |
string |
name | ) |
|
Play animation clip by name
- Parameters
-
Definition at line 31 of file Animation.cs.
◆ SetLoop()
void FalcoEngine.Animation.SetLoop |
( |
string |
name, |
|
|
bool |
loop |
|
) |
| |
Set animation clip is looping by name
- Parameters
-
Definition at line 59 of file Animation.cs.
◆ Stop()
void FalcoEngine.Animation.Stop |
( |
| ) |
|
◆ isPlaying
bool FalcoEngine.Animation.isPlaying |
|
get |
Returns if any of animation clips attached to this component is playing
Definition at line 20 of file Animation.cs.
◆ numAnimationClips
int FalcoEngine.Animation.numAnimationClips |
|
get |
◆ onEnded
The documentation for this class was generated from the following file: