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Vector3 | targetPosition [getset] |
| Gets or attempts to set the destination of the agent in world-space units More...
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float | radius [getset] |
| The avoidance radius for the agent This is the agent's space within which obstacles and other agents should not pass More...
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float | height [getset] |
| The height of the agent for purposes of passing under obstacles, etc. More...
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float | speed [getset] |
| Maximum movement speed when following a path More...
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float | acceleration [getset] |
| The maximum acceleration of an agent as it follows a path More...
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bool | enabled [getset] |
| Enable or disable this component More...
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GameObject | gameObject [get] |
| Get game object at which this component is attached More...
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bool | isUiComponent [get] |
| Returns if this component is derived from UIElement (or this is a canvas) or not More...
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Definition at line 7 of file NavMeshAgent.cs.
◆ acceleration
float FalcoEngine.NavMeshAgent.acceleration |
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getset |
The maximum acceleration of an agent as it follows a path
Definition at line 51 of file NavMeshAgent.cs.
◆ height
float FalcoEngine.NavMeshAgent.height |
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getset |
The height of the agent for purposes of passing under obstacles, etc.
Definition at line 41 of file NavMeshAgent.cs.
◆ radius
float FalcoEngine.NavMeshAgent.radius |
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getset |
The avoidance radius for the agent This is the agent's space within which obstacles and other agents should not pass
Definition at line 36 of file NavMeshAgent.cs.
◆ speed
float FalcoEngine.NavMeshAgent.speed |
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getset |
Maximum movement speed when following a path
Definition at line 46 of file NavMeshAgent.cs.
◆ targetPosition
Vector3 FalcoEngine.NavMeshAgent.targetPosition |
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getset |
Gets or attempts to set the destination of the agent in world-space units
Definition at line 19 of file NavMeshAgent.cs.
The documentation for this class was generated from the following file: