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Falco Engine 3.9.0.1 (beta)
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This is the complete list of members for FalcoEngine.Rigidbody, including all inherited members.
| AddForce(Vector3 force) | FalcoEngine.Rigidbody | |
| AddForce(Vector3 force, Vector3 rel_pos) | FalcoEngine.Rigidbody | |
| AddTorque(Vector3 torque) | FalcoEngine.Rigidbody | |
| angularDamping | FalcoEngine.Rigidbody | |
| angularVelocity | FalcoEngine.Rigidbody | |
| bounciness | FalcoEngine.Rigidbody | |
| Component() | FalcoEngine.Component | protected |
| enabled | FalcoEngine.Component | |
| friction | FalcoEngine.Rigidbody | |
| gameObject | FalcoEngine.Component | |
| isKinematic | FalcoEngine.Rigidbody | |
| isStatic | FalcoEngine.Rigidbody | |
| isTrigger | FalcoEngine.Rigidbody | |
| isUiComponent | FalcoEngine.Component | |
| linearDamping | FalcoEngine.Rigidbody | |
| linearVelocity | FalcoEngine.Rigidbody | |
| mass | FalcoEngine.Rigidbody | |
| position | FalcoEngine.Rigidbody | |
| rotation | FalcoEngine.Rigidbody | |
| SetFreezePosition(bool freezeX, bool freezeY, bool freezeZ) | FalcoEngine.Rigidbody | |
| SetFreezeRotation(bool freezeX, bool freezeY, bool freezeZ) | FalcoEngine.Rigidbody |