|
Vector3 | position [getset] |
| The position of the rigidbody More...
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Quaternion | rotation [getset] |
| The rotation of the rigidbody More...
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Vector3 | linearVelocity [getset] |
| The velocity vector of the rigidbody It represents the rate of change of rigidbody position More...
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Vector3 | angularVelocity [getset] |
| The angular velocity vector of the rigidbody measured in radians per second More...
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float | friction [getset] |
| The friction of an object Usually a value from 0 to 1. A value of zero feels like ice, a value of 1 will make it very hard to get the object moving More...
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float | bounciness [getset] |
| How bouncy is the surface? A value of 0 will not bounce A value of 1 will bounce without any loss of energy, certain approximations are to be expected though that might add small amounts of energy to the simulation More...
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float | linearDamping [getset] |
| The drag of the object More...
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float | angularDamping [getset] |
| The angular drag of the object More...
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bool | isKinematic [getset] |
| Controls whether physics affects the rigidbody More...
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bool | isStatic [getset] |
| Static objects behave like a wall or a floor which can only affect the other objects and not moving More...
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bool | isTrigger [get] |
| Is the collider a trigger? A trigger doesn't register a collision with an incoming rigidbody Instead, it sends OnTriggerEnter, OnTriggerExit and OnTriggerStay message when a rigidbody enters or exits the trigger volume. More...
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float | mass [getset] |
| The mass of the rigidbody More...
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bool | enabled [getset] |
| Enable or disable this component More...
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GameObject | gameObject [get] |
| Get game object at which this component is attached More...
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bool | isUiComponent [get] |
| Returns if this component is derived from UIElement (or this is a canvas) or not More...
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Definition at line 7 of file Rigidbody.cs.
◆ AddForce() [1/2]
void FalcoEngine.Rigidbody.AddForce |
( |
Vector3 |
force | ) |
|
Adds a force to the rigidbody
- Parameters
-
Definition at line 150 of file Rigidbody.cs.
◆ AddForce() [2/2]
void FalcoEngine.Rigidbody.AddForce |
( |
Vector3 |
force, |
|
|
Vector3 |
rel_pos |
|
) |
| |
Adds a force to the rigidbody relative to its coordinate system
- Parameters
-
Definition at line 160 of file Rigidbody.cs.
◆ AddTorque()
void FalcoEngine.Rigidbody.AddTorque |
( |
Vector3 |
torque | ) |
|
Adds a torque to the rigidbody
- Parameters
-
Definition at line 169 of file Rigidbody.cs.
◆ SetFreezePosition()
void FalcoEngine.Rigidbody.SetFreezePosition |
( |
bool |
freezeX, |
|
|
bool |
freezeY, |
|
|
bool |
freezeZ |
|
) |
| |
Controls whether physics will change the position of the object
- Parameters
-
◆ SetFreezeRotation()
void FalcoEngine.Rigidbody.SetFreezeRotation |
( |
bool |
freezeX, |
|
|
bool |
freezeY, |
|
|
bool |
freezeZ |
|
) |
| |
Controls whether physics will change the rotation of the object
- Parameters
-
◆ angularDamping
float FalcoEngine.Rigidbody.angularDamping |
|
getset |
The angular drag of the object
Definition at line 102 of file Rigidbody.cs.
◆ angularVelocity
Vector3 FalcoEngine.Rigidbody.angularVelocity |
|
getset |
The angular velocity vector of the rigidbody measured in radians per second
Definition at line 68 of file Rigidbody.cs.
◆ bounciness
float FalcoEngine.Rigidbody.bounciness |
|
getset |
How bouncy is the surface? A value of 0 will not bounce A value of 1 will bounce without any loss of energy, certain approximations are to be expected though that might add small amounts of energy to the simulation
Definition at line 92 of file Rigidbody.cs.
◆ friction
float FalcoEngine.Rigidbody.friction |
|
getset |
The friction of an object Usually a value from 0 to 1. A value of zero feels like ice, a value of 1 will make it very hard to get the object moving
Definition at line 85 of file Rigidbody.cs.
◆ isKinematic
bool FalcoEngine.Rigidbody.isKinematic |
|
getset |
Controls whether physics affects the rigidbody
Definition at line 107 of file Rigidbody.cs.
◆ isStatic
bool FalcoEngine.Rigidbody.isStatic |
|
getset |
Static objects behave like a wall or a floor which can only affect the other objects and not moving
Definition at line 122 of file Rigidbody.cs.
◆ isTrigger
bool FalcoEngine.Rigidbody.isTrigger |
|
get |
Is the collider a trigger? A trigger doesn't register a collision with an incoming rigidbody Instead, it sends OnTriggerEnter, OnTriggerExit and OnTriggerStay message when a rigidbody enters or exits the trigger volume.
Definition at line 129 of file Rigidbody.cs.
◆ linearDamping
float FalcoEngine.Rigidbody.linearDamping |
|
getset |
◆ linearVelocity
Vector3 FalcoEngine.Rigidbody.linearVelocity |
|
getset |
The velocity vector of the rigidbody It represents the rate of change of rigidbody position
Definition at line 52 of file Rigidbody.cs.
◆ mass
float FalcoEngine.Rigidbody.mass |
|
getset |
◆ position
Vector3 FalcoEngine.Rigidbody.position |
|
getset |
The position of the rigidbody
Definition at line 19 of file Rigidbody.cs.
◆ rotation
The rotation of the rigidbody
Definition at line 35 of file Rigidbody.cs.
The documentation for this class was generated from the following file: