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Falco Engine 3.9.0.1 (beta)
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Public Member Functions | |
| void | Play () |
| Play current audio clip More... | |
| void | Pause () |
| Pause playing More... | |
| void | Resume () |
| Resume playing More... | |
| void | Stop () |
| Stop playing More... | |
| int | GetTotalLength () |
| Get total length in seconds More... | |
| int | GetPlaybackPosition () |
| Get current playback position in seconds More... | |
| void | SetPlaybackPosition (int seconds) |
| Set current playback position in seconds More... | |
Properties | |
| bool | isPlaying [get] |
| Returns if this audio source is playing More... | |
| bool | isPaused [get] |
| Returns if this audio source is paused More... | |
| bool | loop [getset] |
| Return or set whether the audio clip replays after it finishes or not More... | |
| bool | playOnStart [getset] |
| Returns or sets if audio source should start playing after scene is loaded More... | |
| float | pitch [getset] |
| The pitch of the audio source More... | |
| float | volume [getset] |
| The volume of the audio source (0.0 to 1.0) More... | |
| float | minDistance [getset] |
| Within the min distance the audio source will cease to grow louder in volume More... | |
| float | maxDistance [getset] |
| Max distance is the distance where the sound is completely inaudible More... | |
| bool | is2D [getset] |
| Is this audio source 2D or 3D? More... | |
| AudioClip | audioClip [getset] |
| Get or set the audio clip for this audio source More... | |
Properties inherited from FalcoEngine.Component | |
| bool | enabled [getset] |
| Enable or disable this component More... | |
| GameObject | gameObject [get] |
| Get game object at which this component is attached More... | |
| bool | isUiComponent [get] |
| Returns if this component is derived from UIElement (or this is a canvas) or not More... | |
Additional Inherited Members | |
Protected Member Functions inherited from FalcoEngine.Component | |
| Component () | |
Definition at line 7 of file AudioSource.cs.
| int FalcoEngine.AudioSource.GetPlaybackPosition | ( | ) |
Get current playback position in seconds
| int FalcoEngine.AudioSource.GetTotalLength | ( | ) |
Get total length in seconds
| void FalcoEngine.AudioSource.Pause | ( | ) |
Pause playing
Definition at line 77 of file AudioSource.cs.
| void FalcoEngine.AudioSource.Play | ( | ) |
Play current audio clip
Definition at line 69 of file AudioSource.cs.
| void FalcoEngine.AudioSource.Resume | ( | ) |
Resume playing
Definition at line 85 of file AudioSource.cs.
| void FalcoEngine.AudioSource.SetPlaybackPosition | ( | int | seconds | ) |
Set current playback position in seconds
| seconds |
| void FalcoEngine.AudioSource.Stop | ( | ) |
Stop playing
Definition at line 93 of file AudioSource.cs.
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getset |
Get or set the audio clip for this audio source
Definition at line 64 of file AudioSource.cs.
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getset |
Is this audio source 2D or 3D?
Definition at line 59 of file AudioSource.cs.
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get |
Returns if this audio source is paused
Definition at line 24 of file AudioSource.cs.
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get |
Returns if this audio source is playing
Definition at line 19 of file AudioSource.cs.
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getset |
Return or set whether the audio clip replays after it finishes or not
Definition at line 29 of file AudioSource.cs.
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getset |
Max distance is the distance where the sound is completely inaudible
Definition at line 54 of file AudioSource.cs.
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getset |
Within the min distance the audio source will cease to grow louder in volume
Definition at line 49 of file AudioSource.cs.
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getset |
The pitch of the audio source
Definition at line 39 of file AudioSource.cs.
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getset |
Returns or sets if audio source should start playing after scene is loaded
Definition at line 34 of file AudioSource.cs.
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getset |
The volume of the audio source (0.0 to 1.0)
Definition at line 44 of file AudioSource.cs.