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Falco Engine 3.9.0.1 (beta)
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Public Member Functions | |
void | AutoConfigureAnchors () |
Auto configure connected anchor point depending on an anchor of this object More... | |
void | Rebuild () |
Rebuild this joint More... | |
Properties | |
Vector3 | anchor [getset] |
Get or set an anchor point relative to this object More... | |
Vector3 | connectedAnchor [getset] |
Get or set an anchor point relative to connected object More... | |
Vector3 | limits [getset] |
Get or set the angle limits of this joint More... | |
bool | linkedBodiesCollision [getset] |
Get or set the linked bodies collision flag More... | |
Rigidbody | connectedObject [getset] |
Get or set the object to connect with More... | |
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bool | enabled [getset] |
Enable or disable this component More... | |
GameObject | gameObject [get] |
Get game object at which this component is attached More... | |
bool | isUiComponent [get] |
Returns if this component is derived from UIElement (or this is a canvas) or not More... | |
Additional Inherited Members | |
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Component () | |
Definition at line 5 of file ConeTwistJoint.cs.
void FalcoEngine.ConeTwistJoint.AutoConfigureAnchors | ( | ) |
Auto configure connected anchor point depending on an anchor of this object
void FalcoEngine.ConeTwistJoint.Rebuild | ( | ) |
Rebuild this joint
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getset |
Get or set an anchor point relative to this object
Definition at line 12 of file ConeTwistJoint.cs.
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getset |
Get or set an anchor point relative to connected object
Definition at line 28 of file ConeTwistJoint.cs.
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getset |
Get or set the object to connect with
Definition at line 65 of file ConeTwistJoint.cs.
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getset |
Get or set the angle limits of this joint
Definition at line 44 of file ConeTwistJoint.cs.
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getset |
Get or set the linked bodies collision flag
Definition at line 60 of file ConeTwistJoint.cs.