1using System.Runtime.CompilerServices;
16 INTERNAL_get_anchor(out
Vector3 value);
21 INTERNAL_set_anchor(ref value);
32 INTERNAL_get_connectedAnchor(out
Vector3 value);
37 INTERNAL_set_connectedAnchor(ref value);
44 public bool linkedBodiesCollision { [MethodImpl(MethodImplOptions.InternalCall)]
get; [MethodImpl(MethodImplOptions.InternalCall)]
set; }
49 public Rigidbody connectedObject { [MethodImpl(MethodImplOptions.InternalCall)]
get; [MethodImpl(MethodImplOptions.InternalCall)]
set; }
54 [MethodImpl(MethodImplOptions.InternalCall)]
60 [MethodImpl(MethodImplOptions.InternalCall)]
65 [MethodImpl(MethodImplOptions.InternalCall)]
66 private extern void INTERNAL_get_anchor(out
Vector3 value);
68 [MethodImpl(MethodImplOptions.InternalCall)]
69 private extern void INTERNAL_set_anchor(ref
Vector3 value);
71 [MethodImpl(MethodImplOptions.InternalCall)]
72 private extern void INTERNAL_get_connectedAnchor(out
Vector3 value);
74 [MethodImpl(MethodImplOptions.InternalCall)]
75 private extern void INTERNAL_set_connectedAnchor(ref
Vector3 value);
void AutoConfigureAnchors()
Auto configure connected anchor point depending on an anchor of this object
bool linkedBodiesCollision
Get or set the linked bodies collision flag
Vector3 anchor
Get or set an anchor point relative to this object
void Rebuild()
Rebuild this joint
Rigidbody connectedObject
Get or set the object to connect with
Vector3 connectedAnchor
Get or set an anchor point relative to connected object