Definition at line 5 of file HingeJoint.cs.
◆ AutoConfigureAnchors()
void FalcoEngine.HingeJoint.AutoConfigureAnchors |
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Auto configure connected anchor point depending on an anchor of this object
◆ Rebuild()
void FalcoEngine.HingeJoint.Rebuild |
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◆ anchor
Vector3 FalcoEngine.HingeJoint.anchor |
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getset |
Get or set an anchor point relative to this object
Definition at line 12 of file HingeJoint.cs.
◆ axis
Vector3 FalcoEngine.HingeJoint.axis |
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getset |
Get or set an axis of what rotation will be applied to
Definition at line 44 of file HingeJoint.cs.
◆ connectedAnchor
Vector3 FalcoEngine.HingeJoint.connectedAnchor |
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getset |
Get or set an anchor point relative to connected object
Definition at line 28 of file HingeJoint.cs.
◆ connectedObject
Rigidbody FalcoEngine.HingeJoint.connectedObject |
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getset |
Get or set the object to connect with
Definition at line 75 of file HingeJoint.cs.
◆ limitMax
float FalcoEngine.HingeJoint.limitMax |
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getset |
Get or set the upper angle limits of this joint
Definition at line 65 of file HingeJoint.cs.
◆ limitMin
float FalcoEngine.HingeJoint.limitMin |
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getset |
Get or set the lower angle limits of this joint
Definition at line 60 of file HingeJoint.cs.
◆ linkedBodiesCollision
bool FalcoEngine.HingeJoint.linkedBodiesCollision |
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getset |
Get or set the linked bodies collision flag
Definition at line 70 of file HingeJoint.cs.
The documentation for this class was generated from the following file: