Falco Engine 3.9.0.1 (beta)
FalcoEngine.HingeJoint Class Reference
Inheritance diagram for FalcoEngine.HingeJoint:
FalcoEngine.Component

Public Member Functions

void AutoConfigureAnchors ()
 Auto configure connected anchor point depending on an anchor of this object More...
 
void Rebuild ()
 Rebuild this joint More...
 

Properties

Vector3 anchor [getset]
 Get or set an anchor point relative to this object More...
 
Vector3 connectedAnchor [getset]
 Get or set an anchor point relative to connected object More...
 
Vector3 axis [getset]
 Get or set an axis of what rotation will be applied to More...
 
float limitMin [getset]
 Get or set the lower angle limits of this joint More...
 
float limitMax [getset]
 Get or set the upper angle limits of this joint More...
 
bool linkedBodiesCollision [getset]
 Get or set the linked bodies collision flag More...
 
Rigidbody connectedObject [getset]
 Get or set the object to connect with More...
 
- Properties inherited from FalcoEngine.Component
bool enabled [getset]
 Enable or disable this component More...
 
GameObject gameObject [get]
 Get game object at which this component is attached More...
 
bool isUiComponent [get]
 Returns if this component is derived from UIElement (or this is a canvas) or not More...
 

Additional Inherited Members

- Protected Member Functions inherited from FalcoEngine.Component
 Component ()
 

Detailed Description

Definition at line 5 of file HingeJoint.cs.

Member Function Documentation

◆ AutoConfigureAnchors()

void FalcoEngine.HingeJoint.AutoConfigureAnchors ( )

Auto configure connected anchor point depending on an anchor of this object

◆ Rebuild()

void FalcoEngine.HingeJoint.Rebuild ( )

Rebuild this joint

Property Documentation

◆ anchor

Vector3 FalcoEngine.HingeJoint.anchor
getset

Get or set an anchor point relative to this object

Definition at line 12 of file HingeJoint.cs.

◆ axis

Vector3 FalcoEngine.HingeJoint.axis
getset

Get or set an axis of what rotation will be applied to

Definition at line 44 of file HingeJoint.cs.

◆ connectedAnchor

Vector3 FalcoEngine.HingeJoint.connectedAnchor
getset

Get or set an anchor point relative to connected object

Definition at line 28 of file HingeJoint.cs.

◆ connectedObject

Rigidbody FalcoEngine.HingeJoint.connectedObject
getset

Get or set the object to connect with

Definition at line 75 of file HingeJoint.cs.

◆ limitMax

float FalcoEngine.HingeJoint.limitMax
getset

Get or set the upper angle limits of this joint

Definition at line 65 of file HingeJoint.cs.

◆ limitMin

float FalcoEngine.HingeJoint.limitMin
getset

Get or set the lower angle limits of this joint

Definition at line 60 of file HingeJoint.cs.

◆ linkedBodiesCollision

bool FalcoEngine.HingeJoint.linkedBodiesCollision
getset

Get or set the linked bodies collision flag

Definition at line 70 of file HingeJoint.cs.


The documentation for this class was generated from the following file: