|
| | SubMesh () |
| |
| void | Commit () |
| | Apply changes made in runtime More...
|
| |
| void | Dispose () |
| | Free internal unmanaged resources. Use it for procedurally generated meshes at runtime More...
|
| |
Definition at line 7 of file SubMesh.cs.
◆ SubMesh()
| FalcoEngine.SubMesh.SubMesh |
( |
| ) |
|
◆ Commit()
| void FalcoEngine.SubMesh.Commit |
( |
| ) |
|
Apply changes made in runtime
◆ Dispose()
| void FalcoEngine.SubMesh.Dispose |
( |
| ) |
|
Free internal unmanaged resources. Use it for procedurally generated meshes at runtime
Definition at line 76 of file SubMesh.cs.
◆ bitangents
| Vector3 [] FalcoEngine.SubMesh.bitangents |
|
getset |
◆ blendIndices
| Vector4 [] FalcoEngine.SubMesh.blendIndices |
|
getset |
Bones blend indices array. Used for GPU skinning
Definition at line 60 of file SubMesh.cs.
◆ blendWeights
| Vector4 [] FalcoEngine.SubMesh.blendWeights |
|
getset |
Bones blend weights array. Used for GPU skinning
Definition at line 55 of file SubMesh.cs.
◆ colors
| Color [] FalcoEngine.SubMesh.colors |
|
getset |
Vertex colors array
Definition at line 65 of file SubMesh.cs.
◆ indices
| int [] FalcoEngine.SubMesh.indices |
|
getset |
◆ normals
| Vector3 [] FalcoEngine.SubMesh.normals |
|
getset |
◆ parent
| Mesh FalcoEngine.SubMesh.parent |
|
get |
◆ tangents
| Vector3 [] FalcoEngine.SubMesh.tangents |
|
getset |
◆ texcoords0
| Vector2 [] FalcoEngine.SubMesh.texcoords0 |
|
getset |
◆ texcoords1
| Vector2 [] FalcoEngine.SubMesh.texcoords1 |
|
getset |
Texture coords array at channel 1. Used for lightmaps
Definition at line 50 of file SubMesh.cs.
◆ vertices
| Vector3 [] FalcoEngine.SubMesh.vertices |
|
getset |
The documentation for this class was generated from the following file: