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| SubMesh () |
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void | Commit () |
| Apply changes made in runtime More...
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void | Dispose () |
| Free internal unmanaged resources. Use it for procedurally generated meshes at runtime More...
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Definition at line 7 of file SubMesh.cs.
◆ SubMesh()
FalcoEngine.SubMesh.SubMesh |
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◆ Commit()
void FalcoEngine.SubMesh.Commit |
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Apply changes made in runtime
◆ Dispose()
void FalcoEngine.SubMesh.Dispose |
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Free internal unmanaged resources. Use it for procedurally generated meshes at runtime
Definition at line 76 of file SubMesh.cs.
◆ bitangents
Vector3 [] FalcoEngine.SubMesh.bitangents |
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getset |
◆ blendIndices
Vector4 [] FalcoEngine.SubMesh.blendIndices |
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getset |
Bones blend indices array. Used for GPU skinning
Definition at line 60 of file SubMesh.cs.
◆ blendWeights
Vector4 [] FalcoEngine.SubMesh.blendWeights |
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getset |
Bones blend weights array. Used for GPU skinning
Definition at line 55 of file SubMesh.cs.
◆ colors
Color [] FalcoEngine.SubMesh.colors |
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getset |
Vertex colors array
Definition at line 65 of file SubMesh.cs.
◆ indices
int [] FalcoEngine.SubMesh.indices |
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getset |
◆ normals
Vector3 [] FalcoEngine.SubMesh.normals |
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getset |
◆ parent
Mesh FalcoEngine.SubMesh.parent |
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get |
◆ tangents
Vector3 [] FalcoEngine.SubMesh.tangents |
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getset |
◆ texcoords0
Vector2 [] FalcoEngine.SubMesh.texcoords0 |
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getset |
◆ texcoords1
Vector2 [] FalcoEngine.SubMesh.texcoords1 |
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getset |
Texture coords array at channel 1. Used for lightmaps
Definition at line 50 of file SubMesh.cs.
◆ vertices
Vector3 [] FalcoEngine.SubMesh.vertices |
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getset |
The documentation for this class was generated from the following file: