Definition at line 18 of file MonoBehaviour.cs.
◆ MonoBehaviour()
FalcoEngine.MonoBehaviour.MonoBehaviour |
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| ) |
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protected |
◆ Destroy() [1/2]
void FalcoEngine.MonoBehaviour.Destroy |
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Component |
component | ) |
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◆ Destroy() [2/2]
void FalcoEngine.MonoBehaviour.Destroy |
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GameObject |
gameObject | ) |
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◆ FindObjectOfType< T >()
static T FalcoEngine.MonoBehaviour.FindObjectOfType< T > |
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bool |
findInactive = true | ) |
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static |
Find object of type
- Template Parameters
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- Returns
Definition at line 82 of file MonoBehaviour.cs.
◆ FindObjectsOfType< T >()
static T[] FalcoEngine.MonoBehaviour.FindObjectsOfType< T > |
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bool |
findInactive = true | ) |
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static |
Find objects of type
- Template Parameters
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- Returns
Definition at line 92 of file MonoBehaviour.cs.
◆ GetComponent< T >()
T FalcoEngine.MonoBehaviour.GetComponent< T > |
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Return component by type
- Template Parameters
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- Returns
Definition at line 72 of file MonoBehaviour.cs.
◆ animation
Animation FalcoEngine.MonoBehaviour.animation |
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get |
◆ audioSource
◆ components
Component [] FalcoEngine.MonoBehaviour.components |
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get |
Return an array of all game object's components
Definition at line 65 of file MonoBehaviour.cs.
◆ name
string FalcoEngine.MonoBehaviour.name |
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get |
◆ navMeshAgent
◆ rigidbody
Rigidbody FalcoEngine.MonoBehaviour.rigidbody |
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get |
◆ transform
Transform FalcoEngine.MonoBehaviour.transform |
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get |
◆ uniqueName
string FalcoEngine.MonoBehaviour.uniqueName |
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get |
The documentation for this class was generated from the following file: